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 Living Rule Book Seven!

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GJP
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PostSubject: Living Rule Book Seven!   Wed May 25, 2011 1:05 pm

A list of thing Tom Anders would like to see play tested if LRB7 ever happened.

1) Sneaky Git works as it does now and like Guard for fouling assists
2) +1 to the AV for a foul if the fouler is not in an opposing tackle zone
3) -10k for Human Blitzers
4) +1 AV to Human Catchers (no price change)
5) MA 6 to Snotling (no price change)
6) Right Stuff prevents Tackle from negating Dodge for Pow!
7) Bank rules at either 100k or 150k
Cool A player cannot use his skills that modify the Armour or Injury roll when using a Piling On re-roll
9) Raise Tomb Guardians +10k in price, AV 8, remove Decay, and give them Break Tackle

Interesting. Love the Right Stuff mod!

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Hack Enslash

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PostSubject: Re: Living Rule Book Seven!   Fri May 27, 2011 2:09 pm

Interesting stuff G, hopefully someday it all gets sorted out so we can see LRB7 happening.
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colmo
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PostSubject: Re: Living Rule Book Seven!   Sun May 29, 2011 7:48 am

Sadly, that's now just a wishlist - The BBRC and Tom writing the rules are distant memories now.

We'll have to look to Jervis to get things moving again on the rules.

I like the majority of those suggestions, except maybe 6 - Stunties would actually be a serious threat; maybe it's to make them more Dwarf-proof.

I think some of the mutations actually need a touch of pimping - e.g. Tentacles aren't all that good (on lower Strength, but that's just me trying to make random mutations work!). I'd like bigger bonuses on some, with a minor drawback. I remember the Carapace mutation - +2 AV, -1 MA, and Obese. I can't remember the exact bonuses, but it could easily affect all the stat lines - +1 S and AV, -1 AG and MA. +1 S might be too good, but you get the idea.

Gerard, where did he post this, TFF? Linkie, please!
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GJP
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PostSubject: Re: Living Rule Book Seven!   Mon May 30, 2011 3:47 am

http://www.talkfantasyfootball.org/viewtopic.php?f=16&t=33887

Which links to the Cyanide forums where he actually made the statement.

It looks like Fumbbl is going a head an implementing them as optionally league rules, so there is no reason why other leagues can't do the same. Much like how CRP was playtested as LRB5+: CRP+ if you will.

As for number 6, tackle would still work on dodges. As it stands presently with CRP Stunties aren't viable past 10 games.
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colmo
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PostSubject: Re: Living Rule Book Seven!   Mon May 30, 2011 3:58 am

Hmm.....HMMMMM

What say we use those options in the NIBBLE league?

Blood Bowl is not GW's baby anymore, so why not?
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Duce
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PostSubject: Re: Living Rule Book Seven!   Mon May 30, 2011 6:14 am

3) -10k for Human Blitzers
4) +1 AV to Human Catchers (no price change)


As a human player I mmm'd at these two especially, i'd finally use catchers in my team.
and with the saved 40k from buying 4 blitzers ic ould easily get a beter lineup (either sub 2 linesmen form my 6 for catchers, or work out taking ogre and 12th man or even apoth)
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GJP
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PostSubject: Re: Living Rule Book Seven!   Mon May 30, 2011 12:26 pm

They were even talk of reducing the Price of the Ogres to 130k and giving both Blitz-Ras and Thro-Ras Thick Skull to match the normal skellies.
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PostSubject: Re: Living Rule Book Seven!   Mon May 30, 2011 12:54 pm

When I suggested using these rules in NIBBLE, I was thinking of the FUMBBL league - but I suppose we could use them in tabletop too. As I understand we'll be a while before season 3, plenty of time to cogitate on such things.

A reduction in Ogre price is a good thing, and I think a reduction in Minotaur price too, as they are a bit hopeless atm. All other Big Guys are fine.

I'm not so sure about the Human changes - they're fine at the lower TV values, more than fine actually. It's at the top end they would run out of steam - that usually translates to a lack of base stat line quality and skill options (tends to be the way with G-only linemen equipped teams).
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